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Lament Download Exe

  • higsefasdiwiwa
  • Aug 12, 2019
  • 6 min read




















































About This Game Lament, an NES styled Action-Platformer about a wolf with a buster sword! Inspired mostly by Castlevania and Ninja Gaiden on the NES. Swing your way through countless enemies and try to restore the cursed sword to its former glory! 1075eedd30 Title: LamentGenre: ActionDeveloper:RadcrocPublisher:RadcrocRelease Date: 31 Mar, 2017 Lament Download Exe This game contains an extremely difficult level, bringing to the player a great challenge, the game is not expensive,it has great graphics that are nothing less than the graphics of the NES (Nintendo Entertainment System). If the game had achievements it would probably boost the re-play factor. I recommend this game only for harder players, because this game is very difficult and for a casual player it would be complicated to zero it.. Got to mention it, since it'll probably be the sole reason as to whether or not you would want to buy this game. It's very short and doesn't seem to have much replay value over all for something that is 5 dollars. My first run blind took around 30 minutes and I did another run to see if my presumption would be correct, which it was close to, takes about 20 minutes or less. Unless you plan on doing some niche speedruns of this game, it isn't gonna do anything special for you. Most of what the game's design is to try and knock you into death of some sort, whether it's spikes or a bottomless pit. Otherwise since you have not much else to fear, every other area comes off very tame when it isn't doing this. Enemies just aren't doing anything much themselves to be really threating. Bosses tend to go this route as well. You may take a hit here or there, but they really don't stand much of a chance against you. One of the bosses seemed honestly confusing to me at first till I just used everything I had which allowed me to damage said boss. This one in particular is probably the best designed with a decent challenge to it. The final boss ends up spamming so much crap I just spam back into him and since I have IFrames and he doesn't, ya, he doesn't win. Blocking can be a bit overpowered at times since you can block while jumping, which makes you immune to most projectiles. Dashing is a bit off since while it says it requires a double press of the direction, it will also work off of left to right, so you can end up doing things you don't mean to. The models hitboxes are kinda off a little bit, but unless you really get close to it, which isn't necessary, it doesn't really become much of an issue. Tends to be more towards red skeletons and jumping down close to the knights.You probably won't be buying this game for the story, so don't worry, because it isn't trying to do much for it as well. You pretty much go whichever level you choose and get nothing until you finish the game. Meh. I'd honestly choose to not recommend this game just based on its length and overall gameplay. It's not difficult enough to warrant any real satisfaction after beating it and would more then likely come off frustrating if you happen to get instadeathed too much. Enemies don't do anything else without being paired with some sort of instakill and a majority of bosses don't require much strategy.. Lament is, in my opinion, one of the best throwback games I've played. If you love Ninja Gaiden and Castlevania trilogies, you'll love Lament! It is a lot easier than those series but its still challenging. It has some issues when it comes to polish, and the boss patterns are simple(so were the previously mentioned games' bosses) but it succeeds with pure fun factor. Control is perfectly spot on (recommend a gamepad), graphics are appealing and detailed, music is suitably epic and bizarre but the progression system is whats most interesting. At first you're running, wall jumping and slashing your sword. At each stage's halfway point you grab a permanent powerup (like Megaman without a boss fight). The rest of the stage is then tailored towards that power up in order to get you used to it. Since each stage (minus the final) is selectable from the start, you can come up with many different playthroughs grabbing specific powerups in order, and it keeps replaying the game really fresh. I can see this being a great speedrun game! Like I said, the pwoerups (dash, block, shooting and heavy attack) are permanent, so you go from a pathetic whimp to a powerful badass and it feels great!I plan on more playthroughs. It's short- 40 minutes on my first playthrough, but coming up with neworders of playing the stages for the powerups will keep me coming back. Even if I just want to relax and play a game, it's simple and pick up n play friendly. All in all, a great game that could be expanded on in a sequel. If you plan on replaying the game a lot, it's definitely worth the money, but if you're a one and done type of player, you'll probably be dissapointed. Awesome game!. Ninja Gaiden-esque. I first found this game on itch.io. I have to admit, I rage quit at some point and had trouble getting back into it but I did really enjoy it up until I rage quit.. This game is unplayable man... The movement to the sides is not ok, it stops for no reason, it's like 3 steps, stop,2 steps, stop, and the detection on the colliders for the things enemies throw at you (when you try to hit them back) works just like running, it works, now it doesnt. Not cool.... Got to mention it, since it'll probably be the sole reason as to whether or not you would want to buy this game. It's very short and doesn't seem to have much replay value over all for something that is 5 dollars. My first run blind took around 30 minutes and I did another run to see if my presumption would be correct, which it was close to, takes about 20 minutes or less. Unless you plan on doing some niche speedruns of this game, it isn't gonna do anything special for you. Most of what the game's design is to try and knock you into death of some sort, whether it's spikes or a bottomless pit. Otherwise since you have not much else to fear, every other area comes off very tame when it isn't doing this. Enemies just aren't doing anything much themselves to be really threating. Bosses tend to go this route as well. You may take a hit here or there, but they really don't stand much of a chance against you. One of the bosses seemed honestly confusing to me at first till I just used everything I had which allowed me to damage said boss. This one in particular is probably the best designed with a decent challenge to it. The final boss ends up spamming so much crap I just spam back into him and since I have IFrames and he doesn't, ya, he doesn't win. Blocking can be a bit overpowered at times since you can block while jumping, which makes you immune to most projectiles. Dashing is a bit off since while it says it requires a double press of the direction, it will also work off of left to right, so you can end up doing things you don't mean to. The models hitboxes are kinda off a little bit, but unless you really get close to it, which isn't necessary, it doesn't really become much of an issue. Tends to be more towards red skeletons and jumping down close to the knights.You probably won't be buying this game for the story, so don't worry, because it isn't trying to do much for it as well. You pretty much go whichever level you choose and get nothing until you finish the game. Meh. I'd honestly choose to not recommend this game just based on its length and overall gameplay. It's not difficult enough to warrant any real satisfaction after beating it and would more then likely come off frustrating if you happen to get instadeathed too much. Enemies don't do anything else without being paired with some sort of instakill and a majority of bosses don't require much strategy.

 
 
 

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